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    Effectiveness of Virtual Reality for Children and Adolescents with Autism Spectrum Disorder: An Evidence-Based Systematic Review

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    [EN] Autism Spectrum Disorder (ASD) is a neurodevelopmental disease that is specially characterized by impairments in social communication and social skills. ASD has a high prevalence in children, affecting 1 in 160 subjects. Virtual reality (VR) has emerged as an effective tool for intervention in the health field. Different recent papers have reviewed the VR-based treatments in ASD, but they have an important limitation because they only use clinical databases and do not include important technical indexes such as the Web of Science index or the Scimago Journal & Country Rank. To our knowledge, this is the first contribution that has carried out an evidence-based systematic review including both clinical and technical databases about the effectiveness of VR-based intervention in ASD. The initial search identified a total of 450 records. After the exclusion of the papers that are not studies, duplicated articles, and the screening of the abstract and full text, 31 articles met the PICO (Population, Intervention, Comparison and Outcomes) criteria and were selected for analysis. The studies examined suggest moderate evidence about the effectiveness of VR-based treatments in ASD. VR can add many advantages to the treatment of ASD symptomatology, but it is necessary to develop consistent validations in future studies to state that VR can effectively complement the traditional treatments.Mesa Gresa, P.; Gil Gómez, H.; Lozano Quilis, JA.; Gil-Gómez, J. (2018). Effectiveness of Virtual Reality for Children and Adolescents with Autism Spectrum Disorder: An Evidence-Based Systematic Review. Sensors. 18(8):1-15. https://doi.org/10.3390/s18082486S115188World Health Organizationhttp://www.who.int/en/news-room/fact-sheets/detail/autism-spectrum-disordersColombi, C., & Ghaziuddin, M. (2017). 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Integrating Virtual Reality With Activity Management for the Treatment of Fibromyalgia. The Clinical Journal of Pain, 31(6), 564-572. doi:10.1097/ajp.0000000000000196Bekelis, K., Calnan, D., Simmons, N., MacKenzie, T. A., & Kakoulides, G. (2017). Effect of an Immersive Preoperative Virtual Reality Experience on Patient Reported Outcomes. Annals of Surgery, 265(6), 1068-1073. doi:10.1097/sla.0000000000002094Orlosky, J., Itoh, Y., Ranchet, M., Kiyokawa, K., Morgan, J., & Devos, H. (2017). Emulation of Physician Tasks in Eye-Tracked Virtual Reality for Remote Diagnosis of Neurodegenerative Disease. IEEE Transactions on Visualization and Computer Graphics, 23(4), 1302-1311. doi:10.1109/tvcg.2017.2657018Areces, D., Rodríguez, C., García, T., Cueli, M., & González-Castro, P. (2016). Efficacy of a Continuous Performance Test Based on Virtual Reality in the Diagnosis of ADHD and Its Clinical Presentations. 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    The Effect of Balance Training on Postural Control in Patients with Parkinson s Disease Using a Virtual Rehabilitation System

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    [EN] Objectives: Parkinson's disease (PD) is a progressive neurodegenerative disorder characterized by motor clinical alterations among others. Postural problems have serious consequences for patients, not only limiting their daily life but also increasing some risks, like the risk of fall. Inadequate postural control and postural instability is a major problem in PD patients. A Virtual Motor Rehabilitation System (VMR) has been tested in patients with PD in the intervention period. Our pur-pose was to analyze the evolution of the spatial postural control during the intervention period, to see if there are any changes caused precisely by this intervention. Methods: Ten people with PD carried out 15 virtual rehabilitation sessions. We tested a groundbreaking system based on Virtual Motor Rehabilitation in two periods of time (baseline evaluation and final evaluation). In the training sessions, the participants performed a customizable treatment using a low-cost system, the Active Balance Rehabilitation system (ABAR). We stored the pressure performed by the participants every five hundredths of a second, and we analyzed the patients' pressure when they maintained their body on the left, on the right, and in the center in sitting position. Our system was able to measure postural control in every patient in each of the virtual rehabilitation sessions. Results: There are no significant differences in the performance of postural control in any of the positions evaluated throughout the sessions. Moreover, the results show a trend to an improvement in all positions. This improvement is especially remarkable in the left/right positions, which are the most important positions in order to avoid problems such as the risk of fall. With regard to the suitability of the ABAR system, we have found outstanding results in enjoyment, success, clarity, and helpfulness. Conclusions: Although PD is a progressive neurodegenerative disorder, the results demonstrate that patients with PD maintain or even improve their postural control in all positions. We think that the main factor influencing these results is that patients use more of their available cognitive processing to improve their postural control. The ABAR system allows us to make this assumption because the system requires the continuous attention of patients, promoting cognitive processing.This contribution was partially funded by the Gobierno de Aragon, Departamento de Industria e Innovacion, y Fondo Social Europeo "Construyendo Europa desde Aragon" and by the Programa Ibercaja-CAI de Estancias de Investigacion.Albiol-Perez, S.; Gil-Gómez, J.; Muñoz-Tomás, M.; Gil Gómez, H.; Vial Escolano, R.; Lozano Quilis, JA. (2017). 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M., & Mashat, A. S. (2014). Virtual Rehabilitation for Multiple Sclerosis Using a Kinect-Based System: Randomized Controlled Trial. JMIR Serious Games, 2(2), e12. doi:10.2196/games.2933Badarny, S., Aharon-Peretz, J., Susel, Z., Habib, G., & Baram, Y. (2014). Virtual Reality Feedback Cues for Improvement of Gait in Patients with Parkinson’s Disease. Tremor and Other Hyperkinetic Movements, 4(0), 225. doi:10.5334/tohm.192Ehgoetz Martens, K. A., Ellard, C. G., & Almeida, Q. J. (2014). Does manipulating the speed of visual flow in virtual reality change distance estimation while walking in Parkinson’s disease? Experimental Brain Research, 233(3), 787-795. doi:10.1007/s00221-014-4154-zAlbiol-Perez, S., Gil-Gomez, J.-A., Llorens, R., Alcaniz, M., & Font, C. C. (2014). The Role of Virtual Motor Rehabilitation: A Quantitative Analysis Between Acute and Chronic Patients With Acquired Brain Injury. IEEE Journal of Biomedical and Health Informatics, 18(1), 391-398. doi:10.1109/jbhi.2013.2272101Forcano-García, M., Muñoz-Tomás, M. T., Manzano-Fernández, P., Solsona-Hernández, S., Mashat, M. A., Gil-Gómez, J. A., & Albiol-Pérez, S. (2015). A Novel Virtual Motor Rehabilitation System for Guillain-Barré Syndrome. Methods of Information in Medicine, 54(02), 127-134. doi:10.3414/me14-02-0002Gil-Gómez, J.-A., Lloréns, R., Alcañiz, M., & Colomer, C. (2011). Effectiveness of a Wii balance board-based system (eBaViR) for balance rehabilitation: a pilot randomized clinical trial in patients with acquired brain injury. Journal of NeuroEngineering and Rehabilitation, 8(1), 30. doi:10.1186/1743-0003-8-30Muñoz Tomás, M. T., Gil Gómez, J. A., Gil Gómez, H., Lozano Quillis, J. A., Albiol-Pérez, S., & Forcano García, M. (2013). Suitability of virtual rehabilitation for elderly: A study of a virtual rehabilitation system using the SEQ. European Geriatric Medicine, 4, S109. doi:10.1016/j.eurger.2013.07.358Pompeu, J. E., Mendes, F. A. dos S., Silva, K. G. da, Lobo, A. M., Oliveira, T. de P., Zomignani, A. P., & Piemonte, M. E. P. (2012). Effect of Nintendo Wii™-based motor and cognitive training on activities of daily living in patients with Parkinson’s disease: A randomised clinical trial. Physiotherapy, 98(3), 196-204. doi:10.1016/j.physio.2012.06.004Pompeu, J. E., Arduini, L. A., Botelho, A. R., Fonseca, M. B. F., Pompeu, S. M. A. A., Torriani-Pasin, C., & Deutsch, J. E. (2014). Feasibility, safety and outcomes of playing Kinect Adventures!™ for people with Parkinson’s disease: a pilot study. Physiotherapy, 100(2), 162-168. doi:10.1016/j.physio.2013.10.003Summa, S., Basteris, A., Betti, E., & Sanguineti, V. (2013). A feasibility study on using kinect™ for the rehabilitation in persons with Parkinson’s disease. Gait & Posture, 37, S15. doi:10.1016/j.gaitpost.2012.12.040Herz, N. B., Mehta, S. H., Sethi, K. D., Jackson, P., Hall, P., & Morgan, J. C. (2013). Nintendo Wii rehabilitation («Wii-hab») provides benefits in Parkinson’s disease. Parkinsonism & Related Disorders, 19(11), 1039-1042. doi:10.1016/j.parkreldis.2013.07.014Holmes, J. D., Jenkins, M. E., Johnson, A. M., Hunt, M. A., & Clark, R. A. (2012). Validity of the Nintendo Wii® balance board for the assessment of standing balance in Parkinson’s disease. Clinical Rehabilitation, 27(4), 361-366. doi:10.1177/0269215512458684Mhatre, P. V., Vilares, I., Stibb, S. M., Albert, M. V., Pickering, L., Marciniak, C. M., … Toledo, S. (2013). Wii Fit Balance Board Playing Improves Balance and Gait in Parkinson Disease. PM&R, 5(9), 769-777. doi:10.1016/j.pmrj.2013.05.019Plotnik, M., Roggen, D., Giladi, N., Hausdorff, J. M., Tröster, G., & Bächlin, M. (2010). A Wearable System to Assist Walking of Parkinson´s Disease Patients. Methods of Information in Medicine, 49(01), 88-95. doi:10.3414/me09-02-0003Rigas, G., Tzallas, A. T., Tsipouras, M. G., Bougia, P., Tripoliti, E. E., Baga, D., … Konitsiotis, S. (2012). Assessment of Tremor Activity in the Parkinson’s Disease Using a Set of Wearable Sensors. IEEE Transactions on Information Technology in Biomedicine, 16(3), 478-487. doi:10.1109/titb.2011.2182616Duval, C. (2006). Rest and postural tremors in patients with Parkinson’s disease. Brain Research Bulletin, 70(1), 44-48. doi:10.1016/j.brainresbull.2005.11.010The World Medical Association Ethics Unit. Declaration of Helsinki. Available from: http://www.wma.net/en/30publications/10policies/b3/Folstein, M. F., Folstein, S. E., & McHugh, P. R. (1975). «Mini-mental state». Journal of Psychiatric Research, 12(3), 189-198. doi:10.1016/0022-3956(75)90026-6Collin, C., Wade, D. T., Davies, S., & Horne, V. (1988). The Barthel ADL Index: A reliability study. International Disability Studies, 10(2), 61-63. doi:10.3109/09638288809164103Lawton, M. P. (1975). The Philadelphia Geriatric Center Morale Scale: A Revision. Journal of Gerontology, 30(1), 85-89. doi:10.1093/geronj/30.1.85Charlson, M. E., Pompei, P., Ales, K. L., & MacKenzie, C. R. (1987). A new method of classifying prognostic comorbidity in longitudinal studies: Development and validation. Journal of Chronic Diseases, 40(5), 373-383. doi:10.1016/0021-9681(87)90171-8Gil-Gómez JA, Manzano-Hernández P, Albiol-Pérez S, Aula-Valero C, Gil-Gómez H, Lozano-Quilis JA. SEQ: suitability evaluation questionnaire for virtual rehabilitation systems. Application in a virtual rehabilitation system for balance rehabilitation. Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth ’13); 2013. p. 335-338Kizony R, Katz N, Rand D, Weiss PL. A Short Feedback Questionnaire (SFQ) to enhance client-centered participation in virtual environments. 11th Annual Cyber Therapy Conference: Virtual Healing: Designing Reality, Gatineau, Canada; 2006Shapiro SS, Wilk MB. An analysis of variance test for normality (complete samples). Biometrika; 1965; 52(3-4): 591-611Horak, F. B. (2006). Postural orientation and equilibrium: what do we need to know about neural control of balance to prevent falls? Age and Ageing, 35(suppl_2), ii7-ii11. doi:10.1093/ageing/afl077Kim, S. D., Allen, N. E., Canning, C. G., & Fung, V. S. C. (2012). Postural Instability in Patients with Parkinson’s Disease. CNS Drugs, 27(2), 97-112. doi:10.1007/s40263-012-0012-3Robbins, T. W., & Cools, R. (2014). Cognitive deficits in Parkinson’s disease: A cognitive neuroscience perspective. Movement Disorders, 29(5), 597-607. doi:10.1002/mds.25853De Rijk, M. C., Tzourio, C., Breteler, M. M., Dartigues, J. F., Amaducci, L., Lopez-Pousa, S., … Rocca, W. A. (1997). Prevalence of parkinsonism and Parkinson’s disease in Europe: the EUROPARKINSON Collaborative Study. European Community Concerted Action on the Epidemiology of Parkinson’s disease. 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    Customer relationship management (CRM): a bibliometric analysis

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    [EN] This is a bibliometric study of the publications about customer relationship management (CRM), as one of the nowadays most implemented and extended enterprise management software. The objective of this paper is twofold: on the one hand to analyse the impact and focus of influence of the different authors and entities that have been researching on CRM, and secondly to determine (based on the results of the bibliometric study of the publications on CRM) if it may be of interest to investigate and deepen the benefits and impact on CRM results as a modern and leading enterprise management solution. Bibliometrics is a fundamental field of information science that studies bibliographic material quantitatively. This study presents a bibliometric overview of CRM research using the web of science database, identifying the most prolific and influential journals, authors, institutions and countries, considering the period since 1900-2017.Guerola-Navarro, V.; Oltra Badenes, RF.; Gil Gómez, H.; Gil-Gómez, J. (2020). Customer relationship management (CRM): a bibliometric analysis. International Journal of Services Operations and Informatics. 10(3):242-268. https://doi.org/10.1504/IJSOI.2020.108988S24226810

    Emotional competences and subjective well-being: The mediating role of relationship satisfaction in young Spanish adults

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    "This is the peer reviewed version of the following article: Mónaco, E., Gil¿Gómez, J. A., & Montoya¿Castilla, I. (2021). Emotional competences and subjective well¿being: The mediating role of relationship satisfaction in young Spanish adults. International Journal of Psychology, 56(6), 908-916, which has been published in final form at https://doi.org/10.1002/ijop.12768. This article may be used for non-commercial purposes in accordance with Wiley Terms and Conditions for Self-Archiving."[EN] Establishing and maintaining relationships is one of the challenges facing young adults at the beginning of this stage in their lives. Emotional competences are related to relationship satisfaction and subjective well-being. This paper aims to study the relationship between emotional competences and subjective well-being in young adults, considering the mediating role of satisfaction with the partner. Two hundred and thirty-three young Spanish people (60.1% women) between 18 and 35 years old (Mean = 22.93; SD = 3.72) participated in the study. All of them had a romantic partner. The Questionnaire of Emotional Skills and Competences (ESCQ-21), the Scale of Evaluation of the Relationships (RAS), the Scale of Satisfaction with Life (SWLS) and the Scale of Positive and Negative Experiences (SPANE) were used to measure the variables. For analysis, the SPSS version 26 and Mplus version 7.0 were used. The results indicate a significant relationship between emotional competences, relationship satisfaction and subjective well-being. The mediation model showed that satisfaction with the relationship plays a mediating role between the ability to regulate emotions and subjective well-being. The importance of emotional education both inside and outside relationships is considered, in order to promote healthy and non-violent relationships among young people.This research was supported by grants from the Spanish Ministry of Science, Innovation and Universities (PSI2017-84005-R), the State Agency Research, the European Regional Development Fund (FEDER) from the European Union, and the University of Valencia (Talent Attraction Predoctoral Grant UV-INV_PREDOC17F1-540334).Mónaco, E.; Gil-Gómez, J.; Montoya-Castilla, I. (2021). Emotional competences and subjective well-being: The mediating role of relationship satisfaction in young Spanish adults. International Journal of Psychology (Online). 56(6):908-916. https://doi.org/10.1002/ijop.1276890891656

    Analysis of the contribution that university students believe they can make from the development of their future profession to the achievement of the SDGs

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    [EN] The Sustainable Development Goals (SDGs) are seventeen interconnected global goals. These goals were designed to establish a plan that leads to a better and more sustainable future for all. To achieve the SDGs, it is necessary that different groups, entities and organizations adopt attitudes and actions in accordance with them. And, of course, a deep and sincere involvement in the business environment is essential. This business environment constitutes a stakeholder in terms of the SDGs, since it is affected by them. But above all, because it is the group that can most influence its achievement. Within this collective , it is vitally important that professionals are aligned with the SDGs in the exercise of their respective professions. But, are university students aware that the development of their future profession can help to achieve the goals of sustainable development? This paper analyzes the opinion that students of different engineering degrees have regarding the contribution they believe they can make from the development of their future profession. The study is carried out within the framework of an educational innovation and improvement project (PIME). The project is entitled ¿Design and implement taching-learning activities for training in Sustainable Development Goals (SDGs) in an integrated way with engineering studies subjects (DIASDGES)¿, and is sponsored by the Polytechnic University of Valencia.This work has been developed within the research project called Diseño e implementación de actividades de enseñanza-aprendizaje orientadas a la formación en ODS de forma integrada con asignaturas de estudios de ingeniería (Ref.: /PIME/21-22/252) funded by the Vice-Rector's Office for Teaching Staff and Academic Organization at Universitat Politècnica de València.Oltra Badenes, RF.; Guerola-Navarro, V.; Gil Gómez, H.; Botella-Carrubi, D.; Gil-Gómez, J. (2023). Analysis of the contribution that university students believe they can make from the development of their future profession to the achievement of the SDGs. IATED. 4348-4352. https://doi.org/10.21125/inted.2023.11524348435

    The perception of the SDGs in University students: overview and survey design

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    [EN] Sustainable Development Goals (SDGs) define objectives to be achieved by the year 2030. Therefore, there are less than eight years left to fulfil the purposes indicated in them, and unfortunately, everything indicate that this will not be the case, and the established objectives will not be achieved on time. Situations such as those seen daily in the global environment in terms of poverty, inequality, even in relation to unthinkable wars, such as the one between Russia and Ukraine, make the SDGs more important every day, and humanity should have them as benchmark for the development of a global society. However, the situation is quite the opposite, and although there are initiatives and a certain degree of knowledge of these SDGs, society is far from the necessary awareness and perception of their importance to achieve them. Given this lack of awareness and perception of the SDGs as something essential for the development and survival of human beings on the planet, it is essential to train young people about it. And, above all, to those who are destined to manage and direct the world in the future. They need to perceive the importance of these SDGs, something that goes far beyond seeing the SDGs as a political weapon with which to try to win votes as it seems that many of the young people perceive this UN initiativeOltra Badenes, RF.; Guerola-Navarro, V.; Gil Gómez, H.; Gil-Gómez, J.; Botella-Carrubi, D. (2022). The perception of the SDGs in University students: overview and survey design. IATED. 3325-3329. https://doi.org/https://doi.org/10.21125/edulearn.2022.08163325332

    Effectiveness of a Wii balance board-based system (eBaViR) for balance rehabilitation: a pilot randomized clinical trial in patients with acquired brain injury

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    Background: Acquired brain injury (ABI) is the main cause of death and disability among young adults. In most cases, survivors can experience balance instability, resulting in functional impairments that are associated with diminished health-related quality of life. Traditional rehabilitation therapy may be tedious. This can reduce motivation and adherence to the treatment and thus provide a limited benefit to patients with balance disorders. We present eBaViR (easy Balance Virtual Rehabilitation), a system based on the Nintendo¿ Wii Balance Board¿ (WBB), which has been designed by clinical therapists to improve standing balance in patients with ABI through motivational and adaptative exercises. We hypothesize that eBaViR, is feasible, safe and potentially effective in enhancing standing balance. Methods. In this contribution, we present a randomized and controlled single blinded study to assess the influence of a WBB-based virtual rehabilitation system on balance rehabilitation with ABI hemiparetic patients. This study describes the eBaViR system and evaluates its effectiveness considering 20 one-hour-sessions of virtual reality rehabilitation (n = 9) versus standard rehabilitation (n = 8). Effectiveness was evaluated by means of traditional static and dynamic balance scales. Results: The final sample consisted of 11 men and 6 women. Mean ±SD age was 47.3 ± 17.8 and mean SD chronicity was 570.9 ± 313.2 days. Patients using eBaViR had a significant improvement in static balance (p = 0.011 in Berg Balance Scale and p = 0.011 in Anterior Reaches Test) compared to patients who underwent traditional therapy. Regarding dynamic balance, the results showed significant improvement over time in all these measures, but no significant group effect or group-by-time interaction was detected for any of them, which suggests that both groups improved in the same way. There were no serious adverse events during treatment in either group. Conclusions: The results suggest that eBaViR represents a safe and effective alternative to traditional treatment to improve static balance in the ABI population. These results have encouraged us to reinforce the virtual treatment with new exercises, so an evolution of the system is currently being developed. © 2011 Gil-Gómez et al; licensee BioMed Central Ltd.This study was funded in part by Ministerio de Educacion y Ciencia Spain, Projects Consolider-C (SEJ2006-14301/PSIC), "CIBER of Physiopathology of Obesity and Nutrition, an initiative of ISCIII" and the Excellence Research Program PROMETEO (Generalitat Valenciana. Conselleria de Educacion, 2008-157).Gil-Gómez, J.; Llorens Rodríguez, R.; Alcañiz Raya, ML.; Colomer Font, C. (2011). Effectiveness of a Wii balance board-based system (eBaViR) for balance rehabilitation: a pilot randomized clinical trial in patients with acquired brain injury. Journal of NeuroEngineering and Rehabilitation. 8(30):1-9. https://doi.org/10.1186/1743-0003-8-30S19830Nichols-Larsen, D. S., Clark, P. C., Zeringue, A., Greenspan, A., & Blanton, S. (2005). Factors Influencing Stroke Survivors’ Quality of Life During Subacute Recovery. Stroke, 36(7), 1480-1484. doi:10.1161/01.str.0000170706.13595.4fTeasell, R., Meyer, M. J., McClure, A., Pan, C., Murie-Fernandez, M., Foley, N., & Salter, K. (2009). Stroke Rehabilitation: An International Perspective. Topics in Stroke Rehabilitation, 16(1), 44-56. doi:10.1310/tsr1601-44Sveistrup, H. (2004). Journal of NeuroEngineering and Rehabilitation, 1(1), 10. doi:10.1186/1743-0003-1-10Holden, M. K. (2005). Virtual Environments for Motor Rehabilitation: Review. CyberPsychology & Behavior, 8(3), 187-211. doi:10.1089/cpb.2005.8.187Crosbie, J. H., Lennon, S., Basford, J. R., & McDonough, S. M. (2007). Virtual reality in stroke rehabilitation: Still more virtual than real. Disability and Rehabilitation, 29(14), 1139-1146. doi:10.1080/09638280600960909Haas, B. M., & Burden, A. M. (2000). Validity of weight distribution and sway measurements of the Balance Performance Monitor. Physiotherapy Research International, 5(1), 19-32. doi:10.1002/pri.181Srivastava, A., Taly, A. B., Gupta, A., Kumar, S., & Murali, T. (2009). Post-stroke balance training: Role of force platform with visual feedback technique. Journal of the Neurological Sciences, 287(1-2), 89-93. doi:10.1016/j.jns.2009.08.051Deutsch, J. E., Borbely, M., Filler, J., Huhn, K., & Guarrera-Bowlby, P. (2008). Use of a Low-Cost, Commercially Available Gaming Console (Wii) for Rehabilitation of an Adolescent With Cerebral Palsy. Physical Therapy, 88(10), 1196-1207. doi:10.2522/ptj.20080062Yong Joo, L., Soon Yin, T., Xu, D., Thia, E., Pei Fen, C., Kuah, C., & Kong, K. (2010). A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke. Journal of Rehabilitation Medicine, 42(5), 437-441. doi:10.2340/16501977-0528Clark, R. A., Bryant, A. L., Pua, Y., McCrory, P., Bennell, K., & Hunt, M. (2010). Validity and reliability of the Nintendo Wii Balance Board for assessment of standing balance. Gait & Posture, 31(3), 307-310. doi:10.1016/j.gaitpost.2009.11.012Young, W., Ferguson, S., Brault, S., & Craig, C. (2011). Assessing and training standing balance in older adults: A novel approach using the ‘Nintendo Wii’ Balance Board. Gait & Posture, 33(2), 303-305. doi:10.1016/j.gaitpost.2010.10.089Shih, C.-H., Shih, C.-T., & Chiang, M.-S. (2010). A new standing posture detector to enable people with multiple disabilities to control environmental stimulation by changing their standing posture through a commercial Wii Balance Board. Research in Developmental Disabilities, 31(1), 281-286. doi:10.1016/j.ridd.2009.09.013Shih, C.-H., Shih, C.-T., & Chu, C.-L. (2010). Assisting people with multiple disabilities actively correct abnormal standing posture with a Nintendo Wii Balance Board through controlling environmental stimulation. Research in Developmental Disabilities, 31(4), 936-942. doi:10.1016/j.ridd.2010.03.004Folstein, M. F., Folstein, S. E., & McHugh, P. R. (1975). «Mini-mental state». Journal of Psychiatric Research, 12(3), 189-198. doi:10.1016/0022-3956(75)90026-6Geurts, A. C. H., de Haart, M., van Nes, I. J. W., & Duysens, J. (2005). A review of standing balance recovery from stroke. Gait & Posture, 22(3), 267-281. doi:10.1016/j.gaitpost.2004.10.002Marsden, J. F. (2005). The vestibular control of balance after stroke. Journal of Neurology, Neurosurgery & Psychiatry, 76(5), 670-679. doi:10.1136/jnnp.2004.046565Perron, M., Malouin, F., & Moffet, H. (2003). Assessing advanced locomotor recovery after total hip arthroplasty with the timed stair test. Clinical Rehabilitation, 17(7), 780-786. doi:10.1191/0269215503cr696oaMcDowell, B. C., Kerr, C., Parkes, J., & Cosgrove, A. (2005). Validity of a 1 minute walk test for children with cerebral palsy. Developmental Medicine & Child Neurology, 47(11), 744. doi:10.1017/s0012162205001568O’Shea, S. D., Taylor, N. F., & Paratz, J. D. (2007). Measuring Muscle Strength for People With Chronic Obstructive Pulmonary Disease: Retest Reliability of Hand-Held Dynamometry. Archives of Physical Medicine and Rehabilitation, 88(1), 32-36. doi:10.1016/j.apmr.2006.10.002Tyson, S. F., Hanley, M., Chillala, J., Selley, A. B., & Tallis, R. C. (2007). The Relationship Between Balance, Disability, and Recovery After Stroke: Predictive Validity of the Brunel Balance Assessment. Neurorehabilitation and Neural Repair, 21(4), 341-346. doi:10.1177/1545968306296966Brooks, D., Davis, A. M., & Naglie, G. (2006). Validity of 3 Physical Performance Measures in Inpatient Geriatric Rehabilitation. Archives of Physical Medicine and Rehabilitation, 87(1), 105-110. doi:10.1016/j.apmr.2005.08.109Jørgensen, H. S., Nakayama, H., Raaschou, H. O., Vive-Larsen, J., Støier, M., & Olsen, T. S. (1995). Outcome and time course of recovery in stroke. Part II: Time course of recovery. The copenhagen stroke study. Archives of Physical Medicine and Rehabilitation, 76(5), 406-412. doi:10.1016/s0003-9993(95)80568-0Ferrarello, F., Baccini, M., Rinaldi, L. A., Cavallini, M. C., Mossello, E., Masotti, G., … Di Bari, M. (2010). Efficacy of physiotherapy interventions late after stroke: a meta-analysis. Journal of Neurology, Neurosurgery & Psychiatry, 82(2), 136-143. doi:10.1136/jnnp.2009.19642

    Research protocol: What is the perception and knowledge that university students of engineering degrees have about Sustainable Development Goals (SFGs)?

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    [EN] The main objective of the work presented in this communication is to present a research protocol. The practical application of the proposed protocol, will allow to know the perception and degree of knowledge that students of several Engineering Degrees in a specific University have regarding sustainability in general, and more specifically, about the Sustainable Development Goals (SGD) declared by the United Nations (UN). Once this perception and degree of knowledge is known, appropriate decisions and actions can be taken to improve the teaching-learning process in relation to it. In this way, knowing that starting point, it will be possible to increase the awareness and degree of knowledge of the students regarding the SDGs, designing and implementing different activities that, in a fully integrated way with the contents of a subject, can promote the sensitivity of the students towards the achievement of the SDG targets. This will enhance the focus of future graduates towards achieving the objectives through their work performance. Although the protocol is presented focused on a public higher education organization, and a specific degree and subject, this protocol can be applied without requiring too many adaptations, to any subject and degree.Oltra Badenes, RF.; Guerola-Navarro, V.; Gil Gómez, H.; Botella-Carrubi, D.; Gil-Gómez, J. (2022). Research protocol: What is the perception and knowledge that university students of engineering degrees have about Sustainable Development Goals (SFGs)?. IATED Academy. 4319-4325. https://doi.org/https://doi.org/10.21125/inted.2022.11634319432

    DIASDGES: A project for design and implement Teaching-learning activities for training in Sustainable Development Goals (SDG) in an integrated way with engineering studies subjects

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    [EN] The Sustainable Development Goals (SDGs) are a universal call to action to end poverty, protect the planet and improve the lives and prospects of people around the world. In 2015, all United Nations Member States approved 17 Goals as part of the 2030 Agenda for Sustainable Development, an initiative that establishes a plan to achieve the Goals established within 15 years. Currently, progress is being made in the development of this SDG initiative in many places, generating and implementing actions, strategies and policies to achieve the 17 SDGs. Nevertheless, tackling the challenges of the SDGs will require new knowledge, new ways of doing things, making tough choices between competing options, and in some cases profound transformations. Of course, this directly involves Universities, as organizations that promote technological and social progress through research, discovery, creation and adoption of knowledge. However, are college students aware of all this? They are who, in the near future, must develop and support the strategies and actions necessary to meet these objectives. Without them and their support, it is practically impossible to achieve these goals. Therefore, it is essential that university students know the SDGs and their contents. And of course, it is necessary that they are also aware of the importance they have, both for the present and for the future, and of the role that they can play in achieving those objectives, both personally and professionally.Oltra Badenes, RF.; Guerola-Navarro, V.; Gil Gómez, H.; Gil-Gómez, J.; Botella-Carrubi, D. (2022). DIASDGES: A project for design and implement Teaching-learning activities for training in Sustainable Development Goals (SDG) in an integrated way with engineering studies subjects. IATED Academy. 4267-4273. https://doi.org/https://doi.org/10.21125/inted.2022.11524267427

    Empirical test on the knowledge that students of a first-year University course have about the Sustainable Development Goals (SDG)

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    [EN] The Sustainable Development Goals (SDGs) are part of an initiative promoted worldwide, by the United Nations Organization (UN), with the ultimate goal of achieving, with the participation of all citizens of the countries signatories of the agreement, turn our world into a sustainable environment that respects the environment, people and their circumstances. In line with the "2030 Agenda" that tries to implement measures of all kinds in relation to the SDGs, Universities have tried to adopt awareness mechanisms aimed at students and teachers, based on the conviction that the personal and professional activity of young people is what will mark the level of achievement of these SDGs in the near future. We present an empirical study, within the framework of an Educational Innovation and Improvement Project (PIME) of the Polytechnic University of Valencia (UPV), in which the initial knowledge has been evaluated, as well as the personal interest, that on the ODS have a group of first-year students of the Degree in Business Administration and Management (GADE). A first-year subject group of students has been chosen, thinking of that during the following courses they will acquire more training and awareness. A subject from GADE has been chosen because it is focused on training students on how to making strategic decisions in their professional activityGuerola-Navarro, V.; Oltra Badenes, RF.; Gil Gómez, H.; Botella-Carrubi, D.; Gil-Gómez, J. (2022). Empirical test on the knowledge that students of a first-year University course have about the Sustainable Development Goals (SDG). IATED. 3330-3337. https://doi.org/https://doi.org/10.21125/edulearn.2022.08173330333
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